![]() ![]() ![]() Sniper rifles are a key component of Black Ops combat, and in some ways more relevant than ever in Black Ops Cold War. We’ve also made several positive changes to how sniper rifles work based on Alpha data and feedback. ![]() ![]() We’ve refined our weapons tech and animations since the Alpha, completed numerous tuning and tweaking passes on our weapons, and added more details to attachment statistics in Gunsmith. We will continue to monitor and investigate any slide-cancel exploits. Addressed an issue that allowed players to cancel a slide without the appropriate slowdown.This means a player cannot immediately trigger a slide from a near-standstill. Increased the minimum amount of time a player must sprint before sliding to better align with time to reach max sprint speed.This should provide a smoother in-game view and prevent a “floating camera” feeling when sprinting. Disabled Field of View increase when sprinting.Slightly adjusted camera bob during sprint to better align with updated movement animations.This also slightly increases the time at which a player sprints at a faster pace. Increased the time it takes to ramp down from maximum to minimum sprint speed for a smoother change of speed.This results in more opportunities to use the Sprint Takeoff feature for a quick burst of speed when initiating a sprint. Reduced or removed several sprint penalties that could leave the player in a state of reduced sprint speed.Slightly increased acceleration when moving from a standstill.Integrated updated locomotion animations and systems for walking, jogging, and sprinting.We’ve identified several key areas in our core movement set for improvements, largely focused on sprinting and sliding: We’ve made a large tuning pass on core movement with the goal of improving the responsiveness of player controls and actions. ![]()
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